Filesystem Hierarchy
Omitting the module content will tell Rust to look for it in another file:
mod garden;
This tells rust that the garden
module content is found at src/garden.rs
.
Similarly, a garden::vegetables
module can be found at src/garden/vegetables.rs
.
The crate
root is in:
src/lib.rs
(for a library crate)src/main.rs
(for a binary crate)
Modules defined in files can be documented, too, using βinner doc commentsβ. These document the item that contains them β in this case, a module.
//! This module implements the garden, including a highly performant germination //! implementation. // Re-export types from this module. pub use seeds::SeedPacket; pub use garden::Garden; /// Sow the given seed packets. pub fn sow(seeds: Vec<SeedPacket>) { todo!() } /// Harvest the produce in the garden that is ready. pub fn harvest(garden: &mut Garden) { todo!() }
-
Before Rust 2018, modules needed to be located at
module/mod.rs
instead ofmodule.rs
, and this is still a working alternative for editions after 2018. -
The main reason to introduce
filename.rs
as alternative tofilename/mod.rs
was because many files namedmod.rs
can be hard to distinguish in IDEs. -
Deeper nesting can use folders, even if the main module is a file:
src/ βββ main.rs βββ top_module.rs βββ top_module/ βββ sub_module.rs
-
The place rust will look for modules can be changed with a compiler directive:
#[path = "some/path.rs"] mod some_module;
This is useful, for example, if you would like to place tests for a module in a file named
some_module_test.rs
, similar to the convention in Go.