String References
We can now understand the two string types in Rust: &str
is almost like
&[char]
, but with its data stored in a variable-length encoding (UTF-8).
fn main() { let s1: &str = "World"; println!("s1: {s1}"); let mut s2: String = String::from("Hello "); println!("s2: {s2}"); s2.push_str(s1); println!("s2: {s2}"); let s3: &str = &s2[6..]; println!("s3: {s3}"); }
Rust terminology:
&str
an immutable reference to a string slice.String
a mutable string buffer.
-
&str
introduces a string slice, which is an immutable reference to UTF-8 encoded string data stored in a block of memory. String literals (”Hello”
), are stored in the program’s binary. -
Rust’s
String
type is a wrapper around a vector of bytes. As with aVec<T>
, it is owned. -
As with many other types
String::from()
creates a string from a string literal;String::new()
creates a new empty string, to which string data can be added using thepush()
andpush_str()
methods. -
The
format!()
macro is a convenient way to generate an owned string from dynamic values. It accepts the same format specification asprintln!()
. -
You can borrow
&str
slices fromString
via&
and optionally range selection. If you select a byte range that is not aligned to character boundaries, the expression will panic. Thechars
iterator iterates over characters and is preferred over trying to get character boundaries right. -
For C++ programmers: think of
&str
asstd::string_view
from C++, but the one that always points to a valid string in memory. RustString
is a rough equivalent ofstd::string
from C++ (main difference: it can only contain UTF-8 encoded bytes and will never use a small-string optimization). -
Byte strings literals allow you to create a
&[u8]
value directly:fn main() { println!("{:?}", b"abc"); println!("{:?}", &[97, 98, 99]); }